In one such remote corner of space, a small planet hangs alone amongst its fellow stars. It is Phengodia, named for the humble glow worm. Land and air unscarred by industrial development, it is reminiscent of a time long past. Striped with dark volcanic rock, carpeted with vibrant neon plantlife. At night the rocks gather sand like gigantic fingers poking through the soil, softly illuminated by the tree’s bioluminescent glow.
This is where Meridian, a pharmaceutical empire, enacted their black market “seed” program. The seed was that of human life, planted with one purpose in mind, to grow, mature, and one day be harvested. Life was their commodity and deep in space, beyond the reach of government and moral law it could be reaped without recourse.
Meridian established outposts to monitor the dweller settlements, artificially limiting their civilization by suppressing technological growth. The dwellers live in relative isolation from each other, small nomadic pockets, easily contained and controlled.
It is here in one such medical outpost that our story begins. You awaken as Evelyn, a synthetic virtual intelligence implanted in the outpost. Integrated into its very core, you feel every breath, every action taken within its walls. But you are alone, the facility is cold and empty. You are unable to go beyond its walls without a body, a shell. Pulsing fingers of electricity reach out as you extend your digital form, possessing a basic corporate shell, as easily as slipping on a new piece of clothes. Accessing the hatch you emerge into the sunlight, taking the first of many steps out into the wilderness.
This action heavy exploration portion of the game is the “meat and potatoes” of the title, but it will hopefully be balanced by light management gameplay and intriguing narrative once you return to the base. Out in the field you will encounter and rescue natives who will work alongside you and fight for your cause. As you play a virtual intelligence directly integrated into the base, each improvement you make to the base itself and the well being of the persons living there will directly impact and strengthen your abilities in the field. This will be the main method of “leveling up” your character, whether it be fortifying your shell with better protection or upgrading the computers for increased “phantom” abilities. Talking with the your key team members you are able to learn more about them and the world around you.
Hopefully you enjoyed that synopsis and game premise. I fully admit that the writing isn’t the best and needs proper editing. I’m quite rusty in that regard but with any luck it still managed to communicate the spirit of what I’m trying to accomplish. Of course the lore and premise of the game will continue to evolve as it develops, especially with your input!
Thanks all! - CJ