My name is CJ, an Environment Modeler/Tech artist. I'm working on a game in Unreal Engine 4 in my spare time and it has reached a point that I would like to start sharing it with the world. My intention for this blog is to publicly continue its development and hopefully give a voice to anyone interested. It is made for fun, and made to be fun so I am eagerly looking forward to your thoughts.
In a brief nutshell I would currently describe the game as:
Futuristic Robin Hood, with nimble, smart, twin-stick shooter style gameplay.
Its not the best encapsulation of the idea, but the core experience pillars are:
- Experience being a robin hood style figure, fighting for the little guy
- Rich, convincing world to explore
- Clean, thinking on your toes combat
- Rewarding character and environment development
I'll get more into the influences at a later time but is fairly eclectic in its inspiration, from the action and fun of older titles like Super Metroid, to more modern titles with a sense of community, such as This War of Mine.
*The game is now live, check it out on the game page!*
Thanks all for your time, hope to see you again soon!
|Small native encampment by the river's edge.|
|Out exploring the wilds.|
|Laser battle with the basic enemies.|