Friday, January 22, 2016

Friday Wrapup! Sweet Cactus Edition

Happy Friday!

I uploaded a new build to IndieDB earlier today and just finished uploading one to Mega (links in "The Game" tab). I'm thinking that I may simply switch over to posting one just on IndieDB as uploading two sets each release is pretty cumbersome. Alternatively I may switch from Mega to another platform that IndieDB supports transfers from, alleviating the uploading that way.

Dev Diary #2 is online and linked below, take a look and leave comments. I'm always open to suggestions and would love to hear about if there is anything particular you all would like to see in these moving forward.

This week was a little on the slow side due to moving but I'm still pretty happy with the progress I've made. Doing well working towards the monthly goals I've set so I'm feeling good about the sprint tasks I've set.

What I did manage to get done this week was some player feedback loop improvements and quick optimizations. For the player feedback I implemented some more UI checks so whether you are interacting with consoles in the base or heading out on missions, you know what is going to happen when you press the button instead of blind triggers.

Optimization is never a glorious thing to talk about but is definitely necessary and can be quite satisfying. I learned a bit about some of the lighting and post process systems, pulling both back pretty significantly which helped performance quite a bit. I probably won't focus on this for a while, just picking where I can but have a few ideas I haven't tried yet that should speed things up significantly. As a related question, do you prefer 32-bit or 64-bit builds? I've been distributing 32-bit as not to alienate anyone but 64-bit would definitely be better for performance. Let me know what you think about that in the comments.

I'll leave you to your weekends with this small model addition, inspired by very cool cactus trees. Thanks! - CJ

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